Neo-TCH 1.3
The initial reports from the scientists concluded that, as a result of self-isolation, these humans lacked all communication. To determine their potential for interaction, two inhabitants were studied in a temporary facility using custom wearable intervention artefacts. However, within a fortnight, the experiment was declared inconclusive.
Collaborators: Anna Pragman and
Tanvi Mishra
The garment - Neo-TCH 1.3 - enables the subjects to engange in non-verbal communication through sensors that are built with materials and visuals that are recognisable to the acclimatise the subjects.
Neo-TCH 1.3 on test subjects. Attempt in interaction.
Resistive conductive thread embedded in fluffy yarn to encourage the act of “stroking”
Conductive fabric layered in between yarn activated with a push.
Neo-TCH 1.3 has sensors across bodies to
keep the subjects completely engaged
The experiment was unsuccessful and further testing is required. After weeks of observation the inhabitants were reluctant to interaction and engagement.
We used the Futures Wheel to construct our world and its ecosystem. Starting from a specific point within the ecosystem, we developed the narrative. Categorizing events by significant changes and their consequences helped guide our design decisions for the narrative and garment construction.
It was crucial to begin the process with very detailed diagrams positioning the various types of materials in their individual layers.
How can we reinvent sensors and their interactions?
Each sensor wased based off a gesture formed through an initial study of an immersive experiment.
Back Garment Circuit Mao
Glove Circuit Map
Stroke Sensor Circuit Map
Front Garment Circuit Map
Pin-able Custom Bendable Wires
Custom Wires Concealed
Circuit Mapping Paper Prototypes
Material Study
Glue Studies: Resistance on Conductive ThreadsDetails on research
View the PDF below:
The Insulation Process: A study of glues o conductive thread.
View the PDF below:
The Insulation Process: A study of glues o conductive thread.
Material Research
Independently, I conducted study that looks closelsy into the insulation process of exposed conductive threads. I examined different glues and how they could effect the functionality of the garment.
Problem: Exposed conductive thread will not perform when there is excessive movement with the garment
Solution: Testing out different glues - Fabric, Craft, Wood, Spray and Super to see which would yeild better results in terms of performance.
Problem: Exposed conductive thread will not perform when there is excessive movement with the garment
Solution: Testing out different glues - Fabric, Craft, Wood, Spray and Super to see which would yeild better results in terms of performance.
Published
2025 Make: Wearable Electronics: Design, prototype, and wear your own interactive garments, Make Community LLC, New York
Gallery Feature
2025 Radiant Fibers, Clive Davis Gallery, New York
Gallery Feature
2025 Make: Wearable Electronics: Design, prototype, and wear your own interactive garments, Make Community LLC, New York
2025 Radiant Fibers, Clive Davis Gallery, New York
2024 enter here_, Grace Exhibition Space, New York
Liza Stark, Designer and Soft Circuit Educator
Sands Fish, Future Expereince Designer
Katherine Moriwaki, Asst Prof of Media Design in the School
of Art, Media, and Technology
Nova Villanueva, Game Designer
Ayo Okunseinde, Designer and Anthropologist
Nai Davis, Artist, Educator and Musician
Daniel Lichtman, Creative Coder and Game Designer
Shaina Suri, Photography
Shashwath Santosh, Shoot Support
Amber Chen, Glove Construction
T Chen, Component Consultation
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Posch, Irene, and Ebru Kurbak. “CRAFTED LOGIC Towards Hand-Crafting a Computer.” Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 2016, pp. 3881–3884. ACM Digital Library, doi:10.1145/2851581.2891101.